I also like to make sounds.
I post on my Youtube sometimes about random stuff.
I also have a more professional portfolio site here.
Thrones of Mars is a rouge-like action RPG that aims to offer a 'sandbox' build path for players to open up variety of thematics and complexity. This project is heavily inspired by modern ARPG to unique builds and interesting loot to find and chase. We want to offer the amount of modern ARPG complexity for player build-crafting while keeping to a shorter playtime for players to reach their endgame state.
This project is currently in development headed towards alpha version
Prototype Multiplayer PVP FPS game with a focus on player movement with grapple hooks, wall-running, and powersliding. Significant work has been done since first release to introduce true first-person animations, more effective clientside movement prediction. Finally upgraded out of UE5 Early Access.
Grouping with 3 other talented artists, we created a playable top-down survival shooter within a week. We are very proud of the product we created in almost every aspect. This was an awesome test of our skills to push out a product quickly and effectively.
During my time at OBSKUR I had the pleasure to implement the core data systems that drove the character creator. Working with the very talented artist, I was able to implement the programming side in about two months. I was very satisfied with the result as more improvements were able to be comfortably made after initial release.
I also implemented the audio capture and routing for all broadcast sources, environments, characters, and interactions. My setup allows for use of environment assets to react to broadcast audio sources and rewiring of audio sources to selectable recording tracks.
This also included implementing the DirectShow API into unreal media players to read from all video and audio sources (e.g. webcam, microphone, capture card, virtual input, etc).
These were just the main features I handled. Big thanks to the extremely talented team at OBSKUR for taking me in. It is truly inspiring working with that group.
****This code is owned by Movella so it is not public and not for general use. ****
More to come... I'm just not ready to show them yet :)